Rpg Maker Save Editor Download

EasyRPG Editor is a program that allows to create and customize role playing games easily. It aims to be a free (as in freedom) RPG Maker 2000/2003 clone so it will include, at least, the same features. Gemini, named after the Zodiac Twins (RMXP/RMVX)(and now VX Ace!), is a feature-rich script editor designed purposefully for the RPG Maker community. The save file does not contain anything else then this, i might be wrong but just test this with two different projects and move one save from one place to the next. The database needs to contain all dependencies like actors. RPG Maker VX Ace is the latest in Enterbrain's RPG Maker series expanding on the features. Globally or to specific items and skills without having to use the script editor RPG Maker VX - Wikipedia, the free encyclopedia.

Froggus

Tentacle Monster
Joined
Apr 14, 2012
Messages
332
Reputation score
62

Editing Rpg Maker Saves

MvSaveFile: Edit anything, but you have to use a text editor. I suggest Notepad++ with JSTool plugin.
SaveRpgMakerSaveEdit: Edit gold, class XP. Works on RPG Maker MV, VX/VX Ace and XP.
version 0.66
Fixes a bug that could destroy saves for RPG Maker MV.
version 0.65
Support for latest RPG Maker MV.
version 0.63
Fixes switch editing.
version 0.61
Fixes item editing for some MV games.
Fixes a rare crash in VX games.
version 0.6
Edit items, armors, weapons for games that don't use a customized equipment system.
Logging of exceptions.
Broader support for VX Ace games.
version 0.5.2
Edit integer variables in addition to switches.
version 0.5.1
Edit all bonus stats in VX saves.
version 0.5.0
Edit game switches.
version 0.4.0
Edit character's bonus stats.
version 0.3.3
Support even more games.
version 0.3.2
Support for some weirder save files.
version 0.3.1
Support for VX and VX ace.

[Thread renamed from Does there exist a save editor for RPG Maker MV?]
I have thrown together a tool that... works, for at least one game... but has a horrible interface. And I don't want to waste time improving it if someone else has already done the work.

RPG Maker VX Ace allows for customization of almost every element of your project. For those who have the artistic and scripting resources, you can edit your game to the point that players won’t even recognize it’s a RPG Maker game.

Often developers focus on having custom tilesets, character sprites, portraits, battlers and music. But there are several elements that even the more customized projects seem to overlook.

A) The title screen

The title screen is the first thing the player will see after starting up your game. It should set the “tone” for your game. The last thing you want to do is give the impression that your game is another generic RPG Maker title. It doesn’t take that much to customize the title screen to make it stand-out. Consider the Remnants of Isolation title screen:

It behaves very much like the default Title screen but the aesthetics have been customized to create a unique feeling for the game. The title and menu have been moved to the bottom left quadrant to allow the picture to take up the rest of the screen space. The window border and background color is customized to match the color palette of the game. There’s also a haunting track playing in the background that tells you this will be an emotional game experience. Overall, it’s a great title screen and gets me excited to play it!

Before releasing your game, consider putting effort into customizing your title screen to quickly get the player in the mood to play your game.

B) Default Menus/User Interface

Considering how much time you spend in menus in RPGs, you would think most developers would put some effort into editing the default interfaces. Unfortunately, that is often not the case.

In the past it was excusable since if you didn’t have any scripting experience it was difficult to edit the interface. Last year, RPG Maker released the Luna Engine – a series of scripts that would allow anyone to customize the RPG Maker interfaces.

That’s more like it!

Rpg Maker Save Editor

The Luna Engine doesn’t just allow you to make aesthetic changes to the interfaces. You have total control over all the menu options, allowing you to edit them to fit your in-game systems.

Rpg maker save editor

The window skin and font are also overlooked elements of the UI. Even if you don’t customize the window skin and border, you can edit the background color in the Systems tab of the Database to fit the color scheme of your game. When choosing a font, make sure it’s readable! A bold sans serif font is usually best. Save the decorative fonts for titles.

C) Sound effects

Even the most aesthetically customized RPG Maker games still seem to feature the default sound effects. While this might seem like a minor detractor, consider how often you hear that cursor sound effect. Quite a bit! And while RPG Maker does come with a rich library of fantasy sounds, it’s lacking in terms of modern and futuristic effects.

Fortunately, our talented staff has picked up the slack. We have a wide array of Music and Sound resources available in our store. You can also find many free sound effects on the forum and through Google searches. Just make sure if you plan on going commercial that you have permission to use them.

Editor

D) Battle Animations

The default battle animations that come with the editor are quite extensive and aesthetically pleasing. They’re also used in just about every RPG Maker project! Once you see an attack animation a few hundred times in your own project or others, you rather just turn them off than see them again.

Yes, my projects are guilty of using the default animations too

Battle animation resources aren’t quite as plentiful as tilesets and music. If you can’t find custom battle animations to match your game, you can still make good use of the Animation editor in the Database of the engine. It can allow for some visually impressive effects. Pair your custom animations with new sound effects to really make them memorable!

E) Terminology

RPGs have their own terminology that you hear over and over again. Levels and HP are such key elements of RPGs that is hard to imagine one without them.

RPG Maker has its own set of terms and while some of them are RPG basics there are others that are unique to the engine. When creating a project, consider customizing as much of the terms as possible. Go through the database and see what names you can change to make them more closely fit your game world. It will give your world more weight and make it standout from other RPG Maker games.

The Database interface is where you’ll change most of the game terms. You can also change some of the default messages by opening the Script Editor and clicking the Vocab module which stores many of the battle messages.

When naming objects, try to focus on things that already exist. It can be cool to have terms unique to your game but overuse of jargon can confuse or bore the player.

Small changes to your project can add up to make a huge difference. The next time you look at your project, consider what elements can be changed to make it standout more.

What other aspects of RPG Maker games do you think are often overlooked? Please discuss.